Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Airport Mania: First Flight Review PC and Android

I've written before about how terrible airplane travel has become. You can't get from one side of an airport to another without taking off your shoes, unpacking and maybe booting your laptop, and being yelled at by red-faced goons. (Sometimes the goons are members of airport security and sometimes they're ham-fisted passengers, but they always yell.) Despite vowing to never ever ever ever cross the sea by plane again, I had to get to a junior high school graduation in Tokyo so I broke down and went by plane. From Newark to Tokyo. All the horrors of airport security came rushing back to me like a bad inflight movie. Surely it won't be long before people give up on airplane travel completely. And don't call me Shirley.

(Speaking of inflight movies, there are some in this game, but more on that later.)

If you were born in the last ten years or so, you might imagine that humming, cooing male and female airplanes with giant eyebrows are something out of a science fiction novel. Actually, they're your "customers" in Airport Mania: First Flight, a game that places you right in the control tower directing planes. Russell Carroll and Reflexive Entertainment are doing their part to keep the good, happy, carefree and simple image of airplane travel alive with this newest time management game, one of the cutest to come along since Moppin Toppins Waits Tables. Believe me, airports used to be this fun... before terrorists became boogeymen and shoes became alarming.

You start out in the tiny regional airport, Happy Valley Municipal Airport. Complete enough goals and levels and you may make it as far as Great Lake City International Airport or the fiendishly difficult Desert Flats National Airport.

Your job is to get the planes in, unloaded, refueled and refitted if necessary, filled with new passengers, and out! The faster you accomplish these tasks, the more money you'll earn for your airport. As planes appear in the sky, you click on them and assign them runways to land, then gates to taxi to so that they may unload their passengers. After unloading, some planes may need to be repaired. Others may need to be refueled. Actually, until playing this game, I was under the impression that all planes refueled at the gate before taking off, but in Airport Mania I learned that only some need refueling. And they do it at a nearby fueling station. Once a plane is ready to head back to the skies, click on it and then click on an available runway and away it goes. Sayanora, suckers!

Gameplay in Airport Mania is simple at first, but naturally the difficulty rises as more and more planes arrive needing directions from your control tower. If planes end up waiting too long, they'll leave your airport in a huff. (Someone who's an expert on airplanes told me this rarely happens outside of computer games.) Luckily you've got layover spaces (they look like giant supermarket parking spaces) to park your waiting planes in. Planes are happiest when waiting in these spaces, but they still lose patience quickly! Sometimes I spent too much time trying to get a gate color bonus only to end up with some very unhappy planes. Unhappy planes = no money. It can get hectic when every possible place has a plane parked and a few more are circling overhead waiting to land. Luckily the planes themselves are excellent at avoiding collisions as they taxi around the airport. There were a few close calls where I screamed out, "OH MY GOD, NO!!!!" but to my relief no crashes took place.

There are many different types of planes, from puddlejumpers to jetliners, and every one of them has a color. If you can send back-to-back planes of the same color to the same gate, you'll get 2x, 3x, and 4x bonus multipliers. Likewise, you're awarded multipliers if two or more planes use the same runway within a few seconds of each other. As you make more money for your airport, you're able to buy upgrades like additional gates, gate upgrades, a short range radar device that lets you know what colored planes are about to enter your airspace, and the most useful upgrade of all: a special layover space that allows you to repaint planes while they wait (and there's nothing these adorable, cuddly planes like better than being repainted).

Earlier I mentioned inflight movies. You can buy inflight movies to keep circling planes happy even when there's no open runway. This flies in the face of everything I have come to know about air travel.

Airport Mania is an excellent time management game - one of the best and cutest I've ever played. And I've played many. The more advanced airports are challenging indeed. If you like games like Sally's Salon or Cake Mania 2, you'll be right at home in Airport Mania. Airplanes hum, whistle, and grrr to let you know their feelings. I especially like the "WTF" sound they make when you ask them to move (needlessly and uselessly) from one layover space to another. The pastelicious graphics are beautiful and vector curvtastic (hint: click everywhere on the wonderfully animated backgrounds). Isaac Shepard's light, lounge-inspired music doesn't get old no matter how long you play, which is rare for a game like this.

The only problem I experienced while playing was accidentally clicking on one airplane when I meant to click on another. Planes express their wishes via word or thought balloon, and sometimes those cover up nearby aircraft in a busy airport. Occasionally when I wanted to click on a plane, I clicked on another plane's word balloon, selecting the second plane instead of my intended target. That can really mess you up when the Airport Mania pace kicks into high gear!

Every time a helicopter flies over your airport, you can click on it and it will drop great big bags of cash. Click again on any falling moneybags and the $cash is all yours!

Download from Google Android Play Store Now.

Final Fantasy VIII Review To the Point

The opening full-motion video sequence may not reveal very much about the plot of Final Fantasy VIII, or even what in the world is going on in the video itself, but it sure draws you in. The combination of intense music and fast-paced scenes shows that at least in the area of movies, SquareSoft knows what they're doing.

The introductory movie does become understandable as the game goes on, but at the beginning of the game all it really does is explain how Squall (the main character) and Seifer (his rival) end up with matching facial scars. Getting your face nearly sliced in two can't be a fun way to start the day.

Final Fantasy VIII


Twists even a pretzel can't beat.


For the first few hours of the game, the plot is fairly straightforward. Squall is attempting to pass his final exam to become a member of SeeD, an elite mercenary force. The final exam in this case involves helping to put down an invasion in progress... and I thought calculus exams were tough!

As has become pretty much a trademark of the series, FF8 has plot twists waiting on a regular basis. Some of them may be pretty obvious and easy to see coming, but once in a while they really do manage to catch you by surprise. There was one plot twist that I found entirely unnecessary and more than a little forced. Since it occurs fairly late in the game, I won't give away any spoilers, but I will say this: There's a reason that mass memory loss isn't a frequently used plot device. One character that doesn't remember his past is acceptable, but six is really a bit much.

For the most part, the plot is pretty solid, although in a couple of places things are not quite as well explained as I would have liked, possibly the result of an incomplete translation from the original Japanese.

Don't forget to study kids!


Final Fantasy 8 introduces a brand new magic and summoning system called 'junctioning'. The system revolves around creatures called Guardian Forces, powerful beings like Ifrit, Shiva, and Quezacotl who can grant abilities to whichever character they are 'junctioned' with. Just like your characters, your Guardian Forces gain levels and become more powerful, granting new abilities and doing more damage when summoned.

Hardcore RPG players will likely be thrown off a bit by Final Fantasy 8. If you're used to spending a lot of time increasing your levels in order to become more powerful than your opponents, you'll end up wasting a lot of time here. Your opponents gain levels at the same rate that you do, keeping up with you every step of the way, and actually getting powerful faster than you. Luckily, there's another way to gain power besides leveling up.

In order to increase a character's power, magic has to be junctioned to particular abilities. The exact abilities that can be junctioned depend on the Guardian Forces being used. For example, Ifrit concentrates mainly on strength, so being junctioned to him allows a character to connect magic to strength and hit points. The more powerful the magic being used, and the more of it a character has, the bigger the boost will be. Magic can also be junctioned to elemental attack or defense, letting the character increase his/her defenses or attack power with a particular element such as fire or ice. It can also be junctioned to status attack or defense, meaning that a character can, for example, defend himself against sleep magic or turn monsters to stone when he attacks.

If that wasn't enough to cause confusion, the method of getting magic is new and original as well. All magic must be 'drawn' from opponents in combat or at special locations called 'draw points'. Magic is essentially sucked out of the opponent and put into the character's private stash. There is a limited amount of space to hold magic, so here's a useful feature that the manuals fail to mention: Pressing the 'A' key when a particular magic has been selected in the menu will let you drop it, tremendously useful if your stock is nearly full.

Let us know in comments, how you like Final Fantasy VIII.

Battlefield 1 Modern Classic WW1 Video Game Review

Ever since the introduction of the series, Battlefield tried to distinguish itself from the competitive similar games. The developers were trying to offer something that would attract gamers and would still be different and unique. Battlefield 1 took the gamers back in time to the field of World War 1 enabling them to enjoy a game that is amazingly special and unique in nature and proving that sometimes you have to take a step back to move forward.

A move away from military shooting:


Battlefield 1 takes a gamer away from the adventures of a single player’s quest and missions to indulging into the magical world of WW1 that involves the heroic stories of various men and women who engaged in battles when wars actually required skills. The stories are unconnected and the storylines are different in nature. The characters are also driven by different motivations. Some are into the fight for glory; some are looking for redemption while others are simply trying to survive. The heroism of characters is contextualized and highlighted with respect to the storyline. The storylines are played in a nonlinear order and you get to enjoy the game through different perspectives of the characters involved.


battlefield 1 gameplay


Battlefield 1 offers an experience different from modern shooting games:


Battlefield 1 doesn’t ignore the great human value that was paid during WW1 by not ignoring the people who fought. There is a continuous grim reminder of the human sacrifices and prices paid by people who took part in the conflict. The screams of a burning man are heard at the beginning of every multiplayer game. The conflict map is so big that involves several countries and continents in the world. Battlefield 1 shows the world at the time of WW1 as it goes through a technological change while not forgetting the human element involved in conflict.

Battlefield 1 training mode offers a unique experience:


Apart from the heartfelt storylines, the training mode allows players to practice a lot of the game aspects in a mood that will allow them to train before they get involved in missions. It allows players to learn how to engage in successful combat and how to survive against the face of multiple enemies.



Battlefield 1 will take players to new levels:


Instead of being restricted to one area in combat, one fight can take up to an hour and will be moved up to 5 areas. The continuous changes in the environment will keep the battle interesting and will involve the use of different weapons that will keep players engaged till the very last minute.

The different modes will involve interesting maps, each with its own unique characteristics. From ruins to mysterious mazes, the player will spend some time in order to know his whereabouts in every terrain. Players will also meet locals who have their own characters.

The storylines will push people to play out of their comfort zones by playing in different maps. You can find the best camping spot or the best place to practice your training before you move to the big fights.

Battlefield 1 proved that WW1 is worth revisiting:


Apart from its single shooter counterparts, Battlefield 1 proved that the WW1 is valuable as a time period that is yet to be re-visited and explored. It sheds light on countries and nations that don’t exist anymore and shows how deeply this war has changed the face of the world. The different game modes offer players the chance to experience the war in different scenarios and storylines. It is an introduction to one of the deadliest events in history and shows the human side to this Great War together with amazing graphics and details that make it unique.

Far Cry 4 Review, Glitches, Bugs, Easter Eggs and Funny Moments

Far Cry 4 – An exceptional gift from Ubisoft to Video Game lovers


Ubisoft is the best game developers which you can find right now in market as they always try to offer beautiful and attractive game that you could discover at your very own pace. Just now Far Cry 4 has also been released by them, confirming once again that company is actually a master at creating exceptional, stellar environments which players could explore in any way they find fit. This Far Cry 4 Review will give you a little review about this famous game.

far cry 4 video game review

Story


The Far Cry 4 story pits us in middle of a local war against forces of the rebels and the Pagan Min. User play as Ajay Gale, a local from a place known as Kyrat that comes back to native lands to fight for his mother. Here he’ll see that he wants to ally with either one side or another. The missions in Far Cry 4 are diverse enough to make it extensively interesting, even if story brings few cliche moments from time to time.

Game play


Just like previous game in series, Far Cry 4 is actually all about exploring a huge game world. And while in the previous version of this game, you had a luxurious island, but now in Far Cry 4 you could explore a virtual world which is very similar to Himalayan region. Named Kyrat, place is filled with numerous quests, side missions and lots of animals which just make whole experience feel real. You will like the fact that animals in Far Cry 4 actually play a huge role in the game play, as you could utilize them in battle. In fact, if you need you can draw animals towards enemies & kill them or you could even ride elephants to destroy objects.

How to Reach the Highest Place in Kyrat Glitch


There is a highest place in Far Cry 4 which you can reach by using gyrocopter and few directions in the video. The location is according to my knowledge the highest one on the far cry 4 map which you can actually get into and see the panorama from above. Go to the Southern Kings bridge using a gyrocopter and fly as high as you can before crashing into the mountain from their follow a narrow set of paths to reach that location and enjoy the view.


Far Cry 4 Wingsuit Highest Location secret place by minggaming

Far Cry 4 Hundred Ways to Kill Pagan Min


Just for fun you can kill Pagan Min in any way you want. you just need to develop your imagination and create a custom map. use elephants, tortoise, weapons, trucks, rocket launcher anything you want and kill Pagan Min. I think our video will give you a motivation to try it out.


Far Cry 4 Hundred Ways to Kill Pagan Min by minggaming

Three Wheel Car Tuk Tuk Funny Moment


Three wheel car is what they call in asia "Rickshaw" a small vehicle used for transportation mainly carrying two passengers. In Far Cry 4 you can take a fun ride in one of these Tuk Tuk and do whatever you want destroy them, lit them on fire or use them to kill your enemies by running over them, Three Wheel Tuk Tuk is endless fun.


Three Wheel Car Tuk Tuk Funny Moment (Far Cry 4) by minggaming

Far Cry 4 All Animals List Unlocked


There are many kind of animals in Far Cry 4 game ranging from elephants to tigers. All the animals are useful for crafting numerous stuffs from their hide. Some of the rare animals can only be found in certain quests when you carry them out. I have managed to unlock all those rare animals in far cry 4.


Far Cry 4 All Animals List Unlocked (PC HD) by minggaming

Secret Ending in Far Cry 4 and Pagan Min Helicopter Location


Far Cry 4 comes with three different alternate endings, one which will end the game just in ten minutes of your first play, second when you shoot down Pagan Min Helicopter, and third is when you decide to not kill pagan min at the end of the game, also if you shoot the Pagan Min helicopter which will result in his death, you can find his body and helicopter crash site by watching the video below.....enjoy.


Far Cry 4 Super Secret Ending (Helicopter Crash... by minggaming

Far Cry 4 Psycho Chicken Easter Egg


Crazy as it sound but there is a Psycho chicken in far cry 4. you can find the exact location at the top of the bridge as shown in the below video, you will need to use the gyrocopter and land on the bridge perfectly, but be careful because the chicken is deadly and you can find the prrof of it by noticing a dead body.


Farcry 4 Psycho Chicken Easter Egg by minggaming

Searches related to far cry 4

far cry 4 trailer
far cry 4 ign
far cry 4 review
far cry 4 xbox one
far cry video game
far cry 4 pre order
far cry 4 eb games
far cry 4 imdb

Daxter PSP Review

Daxter makes his PSP debut in one of the handheld's best titles.

If there’s one thing you can say thing about Daxter is that it’s polished. In fact it’s so ridiculously polished you would think the PSP had been out five years at the time of game release, such is how superbly developer Ready At Dawn exploit the capabilities of the machine. However, as anyone who has played a poor EA licence will testify, polish does not a great game make.




Daxter PSP Review


In the case of Daxter, though, it helps turn what could have been a very run of the mill platformer into one the PSP’s best titles.

In many respects Daxter is another derivative and unoriginal platformer. But, crucially, it’s brilliantly made derivative and unoriginal platformer with charm to spare. And of course *adopting a Hannibal lecture tone* ooooodles of polish.

Its quality is evident from the very first cut-scene. Well produced and exquisitely animated, it’s the first indication of the care that has gone into making Daxter a fully fledged PSP game rather than a half-hearted port or cash-cow spin off.

This attention to detail is followed through into the game proper. The opening couple of levels are well paced, introducing Daxter - a nimble, ferret-like creature - and his various abilities. As well as the obligatory double jump, Daxter is also armed with an electric squatter used to splatter bugs that infest the games locations.

Spray It, Don’t Say It


A couple of levels in Daxter is also given a bug spray which can be used both to stun enemies and as a makeshift jet pack, boosting Daxter across platforms and onto higher ground. Okay, so we’ve seen similar concepts in platformers like Mario Sunshine, but it’s well implemented and utilised very effectively. Many of the games best moments involve making well timed boots over gaping chasms, giving you just enough juice to make it to safety.


Daxter PSP game Review


Later on in the game Daxter gains access to a flamethrower attachment, which as well as launching him higher and further than before, can be used for other obvious flame-grilled fun, and sonic blaster which, err, blasts things sonically.

City Boy


Daxter is set in the futuristic Hive city - a location that will be familiar to fans of PS2 games in the series – which acts as a hub to various locations Daxter explores. The PSP’s power and beautiful screen are used to great effect; levels are colourful, lively and well designed, almost always coming to an end before they wear out their welcome.

What’s more, exploring Hive made is a seamless thanks to streaming technology that removes the need for jarring loading screens. As well as being an impressive technical feat, considering how long you have to wait for the PSP to load up a UMD in other lesser looking titles, this also gives the game a magnificent flow as you are whisked from location to location without cumbersome pauses.

Okay, so Hive city’s streets can feel a little bare on occasion, since they serve little purpose other than to get you from A to B, but it’s an acceptable price to pay for less piecemeal platforming.

Besides once you get to your location, there are also some wonderful platforming set pieces to enjoy. Highlights include leaping from train to train while avoiding electrical pylons, or boosting yourself from across a series of platforms as a giant chamber gradually fills with lava. It’s not anything frighteningly original but it’s all solidly done and pitched at well-judged difficulty level.

Controlling Daxter is as precise as the PSP’s nub will allow and the camera is generally well behaved, with generous check-pointing preventing any needless frustration when you slip up.

Dream a Little Dream


Just when all this platforming threatens to become monotonous, Daxter has a number of tricks at hand to mix things up a bit. These include some gentle puzzles, the occasional boss battle and some rhythm-action style mini-games.

The most enjoyable of these are movie-themed dream sequences Daxter can play to win new moves and extra health bars. They may simply be matter of matching directional movements or number presses to the on screen action, but they are compulsively enjoyable diversions that that are very are well implemented and animated.

There are also a fair few vehicle sections. Handling is light but responsive, allowing for some weaving chases through city streets and winding caves. It’s pretty easy stuff but most enjoyable; another string to Daxter’s bow rather than being frivolous padding.

The only aspect of the game that feels slightly unwieldy is combat. Pressing the attack button a few times in succession launches Daxter into a combo that flings him about, which can be troublesome to direct and downright risky when fighting bugs on a small platform. Still, it’s a minor complaint when compared to the quality displayed elsewhere.

Platform Perfection?


While it's certainly not the longest game in the world, especially when compared with the epic Jax II, Daxter offers plenty of platforming thrills with out feeling needlessly drawn-out. While levels can be raced through as quickly as possible if that’s your inclination, each one is bursting of collectables to be scooped up by the adventurous and persistent. While only the platforming diehards are likely to want to get a 100 per cent completion score, it’s often tempting to make a tricky jump to pick up a few precursor orbs and open up a new bonus game.

Although it seems a little late in the hour to start criticising Daxter in this review, especially in light of it’s many accomplishments, it does have one flaw that prevents it from achieving greatness.

If Daxter can be accused of anything it’s playing it too safe. It’s a title never feels anything less than solid, but outside the impeccable presentation Daxter is rarely inspired; it’s enjoyable rather than exhilarating. Maybe we have been spoilt with too many 3D platformers, but there always a sense of “been there, done that”. Daxter is a very good game and one that's a worthy contender of any home console platformer, but while it may be polished it lacks the spark and spunk that could have made it truly great.

Assassin's Creed Four Black Flag Review

Swashbuckling Action: Assassin's Creed IV Black Flag Review

If you want to set sail through pirate-infested waters and engage in fortune hunting and open-world naval battles, then this adventure is for you. Assassin’s Creed IV: Black Flag is action-packed game that lets you explore open-environments at will in your quest for adventure and treasure.Assassin's Creed is a contemporary sci-fi tale in which DNA is plundered to get information from the stories of our ancestors. AC IV: Black Flag is an extraordinary pirate adventure that slides you so comfortably into the boots of a brash adventurer and entices you to collect booty with much zeal, style and aggression.

Assassin's Creed IV Black Flag

More Manageable Maps


You will be utilizing treasure maps to find your way around the seas and lands. You will find yourself at tiny islands or large cities. The maps of Assassin’s Creed IV are very alluring and slightly overwhelming. Large but manageable, you can tread across land and sea. There is a wide variety of naval action you can join and naval fortresses to topple. To un-fog the map, you need to destroy the fortresses with cannons and mortars then kill the captain and claim the fort as your own. Side-missions such as upgrading your ship and home, robbing plantations, claiming Templar forts, exploring wrecks and treasure hunting are a welcome test of strategy and skill.The action in ACIV kicks off right away, fixing a problem from the previous release.

Assassin's Creed Four Black Flag Review

More Exciting Characters


Enter Edward Kenway, a very fine rogue who keeps treacherous company, and runs through his enemies. He’s Haytham Kenway’s father and is the grandfather of Connor. Haytham and Connor are both stars of ACIII. Edward’s self-serving pirate personality is more appealing and more likeable than the rest of his family. His naïve greed gets him involved with the conflicts between the Assassins and Templars. You will feel like him, recruited against your will to do Assassins’ work, as you find yourself playing a game developer in a Templar-owned company in research of a pirate game.Now if you didn’t like the characters of Assassin’s Creed III except for Connor, then AC IV will win you back with its cast of treacherous, crazy and brackish sods. Much like your favorite movies where the plot takes second place to your favorite actors, you will love that the characters stand out. Black Flag seems to be above all AC games because of the personalities’ strong sense of humor and the way you can tweak it up.

More Action and Adventure


The main missions still consist of tailing targets, following ships in the Jackdaw, stealth and more eavesdropping, and if you are a bit fundamental you will find it a waste of time. However, you will certainly love the open water as it adds a brilliant dimension to the familiar aspects of AC. Naval battles are simplified and sped up. You reload and drop fire barrels quickly. You will feel no idle time as you shoot with your swivel cannon, dodge ramming attacks, sink ships and steal plunder while your crew sings sea shanties. You will engage in sword fights on ground and employ stealth kills with blow guns and concealed blades to incapacitate your enemy.
Of course, the economy is built upon plunder. Your booty will come in the form of money, sugar, rum, wood, metal and cloth. The buccaneer in you will rob boats, plantations and even steal from pickpockets to get a decent amount of loot that you can use to exchange for cash or to upgrade your ship.

More Nagging and Patronizing Prompts


It’s a game about freedom, but you might get ticked off at the prompts that keep appearing even when you are hours into the game. Cryptic maps don’t seem so mysterious when they are stamped with the exact coordinates, right? Tips on how to break enemy defense lines, optional chests that lead to treasure and bonus ship plans don’t exactly trigger the strategist in you. It’s like having a nagging mother with you on an adventure game, telling you what to do and where to go.

Overall, Assassin’s Creed IV: Black Flag is a fantastic sequel that is playful and daft fun. After playing this freedom game, you might find your head stuck with piratical shanties forever.


Watch_Dogs Xbox One PS4 PC Wii U Review

Watch_Dogs Xbox One PS4 PC Wii U Review

Watch Dogs is arguably one of the most controversial video game titles we’ve ever seen in our lifetime, it has the open world capabilities of a Grand Theft Auto, but it mixes that freedom with the prowess of a super hacker. In the game you take the control of a hacker named Aiden Pearce, and although his story is a very mysterious and intriguing one we’re going to focus on gameplay for this article.

We never like spoiling things for people, especially if you’re currently in the process of playing the game, so you can go ahead and thank us in advance for that! Watch Dogs (which is actually stylized and marketed as “WATCH_DOGS”) is one of those games that leaves you wanting more, but the next time you pick up the controller it’s like you’re getting exactly what you requested. I would say something like “well, that could’ve been a bit more dramatic”, only to come back again and play something that blew my mind and plucked my heart strings. It’s hard when people hold such a high standard in gaming, it’s hard to be successful and it’s hard to provide a quality game that just about everybody will enjoy, but Ubisoft did a great job with this title.

watch dogs pc review


Hacking things in this title is one of the best mini-games (if you could even call it a mini-game, it’s a large component of the actual game itself and plays like an entirely different segment respectively) you’ll ever come by, it always has you thinking about what you need to do and it’s great for those who love a brain-based game. That isn’t to say that those who are all about action won’t love this game as well, it’s just saying that intellectuals are still going to be able to enjoy it without playing the snobby card.

Watch Dogs Xbox One Review


Watch Dogs is one of those games that you simply need to play at least once, even if you don’t like it very much you’ll still take away something positive from the experience. The graphics look fantastic on next-generation systems and that’s all we could ever want when it comes to video games, the next step is to crank it up a notch and work holograms into absolutely everything (that’s probably not going to occur anytime soon, but I can dream, right?).

Check out Watch Dogs Video Game today and see how much fun you can get into.



#watch dogs release date
#watch dogs review ign
#sleeping dogs review
#watch dogs review pc
#watch dogs ps4 review
#watch dogs review gamespot
#watch dogs review xbox
#watch dogs preview

Tom Clancy's Splinter Cell Blacklist Short Review

Splinter Cell Black list What You Will Get While Playing


When playing Splinter Cell Blacklist version you will feel like there are two part of the stories and you need to select one to get along. Missions like collecting intelligence info from oversea's and performing stealth while killing your enemies are just brought back from the past Splinter Cell Conviction.

Blacklist Splinter Cell bring back some old stories where you are on foreign soil without permission, you need to steal some vital piece of intelligence from a designated place, and if you fail the world will be destroyed.

Splinter Cell Black list Review
Splinter Cell Blacklist Review


Splinter Cell Blacklist revive cinematic game play into action with detailed game play systems and beautiful locations.

After the initial attack in the game, Sam Fischer is drafted to run a small group of Fourth Echelon operators, you can fly around the world and do various missions in the video game in a upgrade-able plane called Paladin, there you can customize your gears or walk around.

Addicted fans of Splinter Cell knows that once you unlock some gadgets in the game then the real fun begins, manipulate enemies, using stealth tactics and sneaking up on enemies in shadows.

Splinter Cell Blacklist did a good job in rewarding player performance by giving them bonus in three categories : ghost, panther and assault.

Call of Duty 2 Review

Call of Duty 2 Review


Infinity Ward returns to the streets of Stalingrad, Normandy and North Africa in this epic World War 2 shooter.

I'll nail my colours to the mast right now; I'm a huge fan of the original Call of Duty game by Infinity Ward. While in gameplay terms it wasn't exactly innovative, it was the finest example of the scripted WW2 first-person shooter. The frenetic gameplay felt convincing, it felt as though you were in a gunfight rather than a shoot'em up and the historical settings were tastefully recalled in an emotive and sensitive manner.

Call Of Duty 2 Review


So here we return to the similar themes with Call of Duty 2. Once again we get to play as the Soviets, British and Americans in various theatres of WW2. Each campaign is split into missions, with each mission further split into sections. As you complete each mission, more are unlocked, giving you a choice on the order of progression.

Tidal Flow


The game begins with the defence of Moscow and then moves swiftly on to the streets of Stalingrad. It's familiar territory here, with narrow destroyed ruins giving way to the occasional open space. Much of the British campaign takes place in North Africa during the battle against Rommel's Afrika Corps, though there is also a Normandy mission for the Desert Foxes too. Finally the American troops get to re-enact a D-Day beach landing and battle with German troops in Normandy.

Call of Duty 2 Graphics


The feel of many of the missions is different to the original game. There's more of an ebb and flow about them than merely just killing the enemy and taking positions. Often you'll capture a building or location and then have to fight off an enemy counter-attack, before going on the offensive once again. Once particular US mission has you defending the whole time and falling back to different defensive positions.

Smoke Gets in Your Eyes


Another new element to play is the importance of smoke grenades; these can be used to great effect to block the view of the enemy, enabling you to move past particularly nasty MG42 nests and other infantry chewing choke points. I found myself using more regular grenades than in the first game too, often running up to buildings and throwing a couple in before storming in to take out survivors. There's a handy grenade indicator that appears on screen to warn you of nearby danger.

Call of duty 2 Gameplay


Talking of displays, the HUD in Call of Duty 2 takes a welcome minimalist approach. Much of the time you won't see any information when moving. Other times there's little on show other than a radar/situation awareness indicator showing objectives and friendly/enemy troops and an ammo indicator. There's no health indicator at all.

The Trooper


Which brings me on to the changes in the health system, which I'm rather fond of. There isn't a health bar, health pickups or lives in this game. Instead a dangerous hit to your character will make the edge of the screen bruise red and your heart-rate to become audible. If you take more hits in this condition then you're a goner and are swiftly taken back to the last auto-checkpoint. If you take cover and avoid being hit again for a few seconds you'll recover back to full health.

Call of Duty 2 Multiplayer


This system works remarkably well, meaning you don't need to worry about saving and loading. Returning to the previous checkpoint occurs smoothly and without much delay. The checkpoints themselves are well spaced, meaning you never have to repeat too much if you are killed. There are a few sections though where you'll have some particularly tough opposition and you might find yourself repeating the same part of the level a few times before you find the right strategy to proceed.

Afraid to Shoot Strangers


It seems though that this more forgiving health system has led Infinity Ward to ramp up the level of action in each level and it's not quite a success. In fact it leads to my biggest criticism of the game. All too often you reach points in the game that feel more like playing Serious Sam than Call of Duty. The wonderful careful shootout, hide, run, cover, shoot gameplay of the original seems to have been replaced by total adrenaline pumping madness at times. It's exciting, it gets the heart beating, but ultimately I found it less rewarding than the original game's more subtle gameplay.

Call Of Duty 2 FPS


I also got fed up of having to empty half a clip into an enemy soldier to make him stay down. I know it's not an ultra-real game, we'll leave that to the mod makers, but it's a bit galling to put two bursts into the stomach of a German paratrooper only to have him get back up. Fine, he's not quite dead yet, I understand some folks will survive being blasted like that, but leave the poor bugger on the deck - I doubt he'd want to get up and fight some more.

Silly Season


There are also a few silly moments that make the game seem like Operation Wolf. Most of the time the game feels authentic, the squad-based action being some of the most fun you can have on PC at the moment. But there are times such as when you're on a truck that is destroyed by a bazooka every time you turn a certain corner.

Call Of Duty 2 Map


So you find yourself trying to line up the sight pixel-perfect on this one corner of a building ten or fifteen times until you get passed it, only to find the same problem at the next corner. Or there's the moment in the British campaign where you have to take control of an anti-aircraft gun in what seems a very silly minute or two.

The Pretties


Technically it's not the most impressive game engine around at the moment. If you want to wave your noodley appendage around based on the impressiveness of your rig you're better off with something like F.E.A.R. But that's not to say Call of Duty 2 isn't pretty. Infinity Ward shows here that there's more to a great looking game than mere engine horsepower.

The design and artistic direction of the game is peerless, and with the higher texture settings the game looks wonderful. It's pretty scaleable too, meaning most gamers will be able to join in the fun and make it look good too. Neat touches such as the smoke grenades, lighting and explosions add to the graphical splendour and are coupled with some of the best sound effects you'll hear.

But I don't want to be too harsh here. When Call of Duty 2 works, which most of the time it does, it's more fun than most shooters you'll find. The atmosphere is electric thanks to a stirring orchestral score, the ebb and flow of the battles, the chatter of your AI squad-mates, the crashing sound effects and the fast-paced action.

Project Gotham Racing 3 Review

Project Gotham Racing 3 review


Next generation racing courtesy of Bizarre Creations...

The launch of Xbox 360 has seen both extremes of games journalism. There has been the gushing fantasy of sites and magazines so in Microsoft's pay that you can't trust them to tell you the time, let alone that EA is the world's laziest and cynical publisher of Xbox 360 games.

Project Gotham Racing 3 Review
Project Gotham Racing 3 Review


At the other end of the spectrum are the jaded cynicals, they want to prove what serious and intelligent journalists they are. The shortcut to this, rather than getting into games in any depth is to give a very low score, much below what everyone else gives a game. It doesn't really matter if we haven't played the game much, or understood it very well, we'll give it a low score and we look great.

Well let me lay my cards on the table right away. I've been pretty damn excited about the launch of Xbox 360 and most in particularly Project Gotham Racing 3. I got into gaming to have fun, and the by-product of that has been that I've got a career talking about games, but at the very centre of this is fun. And believe me, Project Gotham Racing 3 is a whole lot of fun.

From Here to Eternity


The first impressions aren't great though, the menu system is a little clunky to say the least. Yet once you've got an idea where everything is hidden, it's plain sailing from there. The centre of the game for the single player is the career mode. Progression though the career will be familiar to anyone who's played the previous games.

Project Gotham Racing 3 Review


The career is split into sections; each section of between two and seven races features a theme, such as a location or style of racing. The most common events are straight races between you and several AI cars. But there are also timed runs, breakthrough and hot laps where it's you alone on the track, cone challenges to test your control and eliminator where a competitor is removed from the back of the pack at the end of each lap.

What all these game modes have in common is trying to earn kudos. In straight races it's not that important, winning is all that counts. Other events mark your results based on how much kudos you've earned, for example by sliding through cone gates. Some events require you to earn kudos to progress, say for earning time on the rapidly diminishing clock.

Tried and Tested


Whatever the goal of the event the way to earn kudos is the same. Skidding, sliding, overtaking, breaking, taking the racing line, not crashing, drafting etc. all earn kudos. Stringing combos together will earn you even more kudos as long as you don't crash into a barrier before you've banked the points.

Project Gotham Racing 3 Gameplay


It's a tried and tested formula and works well. I'm not one of those players who goes all out to try and get kudos maximums, only to complete the event. But with a selection of difficulty levels ranging from steel, through the Olympic medal colours to platinum, there's a challenge there for everyone.

Interestingly the game takes an unusual route to car selection in that, prototype cars aside, all the gleaming automotive porn is available right away, you just have to earn the credits to buy them. And as each event's challenge is based on the car you pick, you can in theory play the whole single player career with one car.

Collect'em Up


It's worth collecting plenty of cars though as some are better at events than others. For cone challenges it's much better to get a tail happy beast like a TVR Sagaris. Whereas if time was of the essence I always plumped for the sure-footed brilliance of a Lamborghini Murciélago 6.2, its four-wheel drive keeping the car glued to the road.

Project Gotham Racing 3 Graphics


Cars are placed in garages, when each garage is full, another is unlocked. These gorgeous locations show off the car models superbly as you are able to walk around, admire the cars and even take pictures. My favourite is actually the second garage unlocked, the converted barn. Walking around the garages also shows off the game's superb lighting model, of which, more later.

There are other options for single player games, you can set up any of the multiplayer type events and play them against AI cars or you can take part in time trials. There's also a mix of multiplayer and single player with the online career, where you choose events in a similar way to the regular career, but take part against other racers online.

Replay Failings


The races against the clock do highlight the failing of the games replay system. Like many racing game fans I like to watch replays, especially from time trials. However this is not possible in PGR3. Time trials and races on custom tracks do not let you watch replays. It is possible to watch solo runs by creating a street race with you as the only player, but otherwise replay choice is limited.

Ironic really, given how we are treated to the ability to save and watch replays from multiplayer races. I can see why, when we use the custom route creator this is not possible, the replay camera system must be manually created for each circuit by Bizarre. The route creator itself is one of the game's disappointments. Sure, it's easy to use and create circuits and point to point events, but the results are somewhat disappointing.

22 Acacia Avenue


Why? Firstly because the areas in the game are much smaller than we are used to in PGR games. London, in particular, uses a very tiny part of the city, really limiting choice. I really do hope that London at least is expanded soon with some downloadable content, because there's really not enough of it. The boundary is limited from Embankment station, to Parliament, Buckingham Palace, Piccadilly Circus and Trafalgar Square. Unlike MSR there's no Leicester Square, no Millbank down to Lambeth Bridge and no chance to cross the river to the south at all.

In contrast there's a generous helping of Tokyo and Las Vegas. New York too is a little limited. Long courses are possible because you can cross the two bridges in either direction, but there's only a limited selection of roads at either end. If PGR3 had as big a play area as the previous games it would seem perfect, but the tracks do seem limited compared to that first brilliant Dreamcast game. The second problem with the route creator is that corners are indicated by pale yellow arrows that can be hard to see compared the bends on Bizarre's own tracks.

The Nurburgring is back, and it's a bumpier and trickier version than we had in PGR2. Purists may scoff as its not entirely accurate, but it has been designed with multiplayer racing in mind. The F1 circuit has been included too, and combinations of the old and new circuit make up for some very long races.

Top Gear


Project Gotham Racing 3 is one of the most realistic driving games I've played. No, it's not about physics, clearly the handling model is an arcade one, albeit one with plenty of convincing depth. The reason it feels so real is the superb in car view. Each vehicle has had its interior lovingly modelled and the results are very impressive.

Usually when racing games take up so much screen real-estate with a car interior it feels limiting, but the details and design of PGR3 somehow keeps one's eyes on the road. Some head sway has been added and combined with the incredibly lighting and bumpy roads it feels so very natural.

The handling has been tweaked since PGR2 and is a real joy. There's a clear difference between cars and most people will have to experiment to find their favourites. Bizarre has done a great job in making these super cars accessible yet giving each its own character. Okay there's still the situation where you'll see people driving cars too fast for them and messing up, Xbox Live is full of kids trying to tame the Ferrari Enzo and failing. But PGR3 succeeds in providing a handling model that feels real, even though you know it isn't. It's like someone doing a brilliant impression of George Bush, rather than being the real president, it feels more convincing.

Built for Online Fun


And since I've mentioned Xbox Live lets take a look at the fun to be had with the game online. The real joy to be had in the game is playing with friends on Xbox Live. As I said earlier, you can even save replays of your moments of glory against rivals online. There are some interesting game modes on offer for online play including team based events.

I would have like to see more though, I'm surprised that Bizarre didn't formalise Cat and Mouse, a game folks made up for themselves to play on PGR2. Hosts may also find a lack of control, there's no option to limit the car class as there was in the second game, meaning that some co-operation is required from players. You can create games that are for your Xbox Live friends only though.

However the net code itself is superb, I've not experienced any lag during play, only the occasional echo through the headset. PGR3's strength lies online and it’s the best way of experiencing it. If you don't have Live then you're losing out, but then if you don't have Live, why bother with Xbox 360?

Greased Lighting


Finally let's look at the game's graphics. Before the game was released there were plenty of flame wars on games forums about the game's frame rate. Some people will only accept 60 FPS as a minimum. For them, PGR3's 30 FPS doesn't cut the mustard. The final game though, through motion blur, looks as smooth as any racer you'll play. It really doesn't move wonderfully.

There's so much detail to see too. The textures on the buildings are very detailed indeed, perhaps too detailed considering the speed at which you'll be passing it. I'd have accepted a little lower detail for more streets in each city. There are also the occasional odd gaps in buildings, where it seems some polygons are missing. The much vaunted animated 3D crowds look really good, though again you'll not see them much.

It's the lighting though that's the most impressive element of PGR3's graphics. To really see the game in full glory you have to use the in car view, where you're treat to the game's high dynamic ranging (HDR) lighting on full. Coming out of tunnels into sunlight blinds you, every change of natural sunlight as you drive past buildings creates such a natural look to the game. The lighting in PGR3 is the real graphical star and lends a photo quality to the proceedings. It's just such a shame (and a massive oversight) that you can't output the photo mode pictures to jpg format to share. Because with lighting this good you'll take some really gorgeous shots.

Battlefield 4 Review

Battlefield 4 Video Game Review

If players agree on anything, it is the much-awaited release of Battlefield 4, DICE’s answer to the ever-growing need for better-defined graphics, unmatched destruction and lots more.

Although the Battlefield 4 experience is far from revolutionary as game players admit, notable changes are relatively impressive. With destruction as the main theme, players can destroy buildings that cover the enemy, carry adrenaline-packed combat, and conquer water, air and terrain in a more interactive environment. With better graphics, the effect is virtually more realistic.

Battlefield 4 Multiplayer

A Battlefield 4 gameplay is best experienced both online and offline. And a Battlefield 4 multiplayer setting seals the deal that sets this blockbuster game from its predecessor, allowing unprecedentedly complex combat in diverse maps. Players can also scramble jet fighters, boats and bikes to get hold of the much-coveted weapon unlock, the XP, to move up among the ranks.

Battlefield 4 Multiplayer


To sum up, the new multiplayer mode offers faster and aggressive scenes, although mass destruction isn’t the name of the game here.

On the other hand, better single-player campaigns prove equally engaging, with squad mate characters Pac and Irish having more remarkable personalities.

Maps

The best maps perhaps can be seen in Paracel Storm, where characters engaged in a naval battle navigate in rough seas dotted with numerous islands. Here, a tropical storm slowly intensifies throughout the ordeal, and creatively using whatever you have -- from boats to swimming skills -- could win you the match.

Battlefield 4 Maps


Another map worth telling is the Golmund Railway, featuring a hillside scene where buildings and villages spring to view, and a long railway snakes its way at the center. But the train is where the character controls and loads the mounted guns to defend it.

Entering into Battlefield 4 gameplay map Siege of Shanghai, players find themselves in an elevator that carries them up to a mountaintop prison, a heavily defended structure installed with doors that close to force pursuers to look for a different way in.

“Levolutionary” Levolution

Now DICE introduces Levolution, a never-before-seen feature that brings the players into a whole new setting when a certain catastrophic event is unleashed. One interesting example is the Flood Zone, an urban environment complete with buildings, streets, and parks. But break a levee and the entire landscape is flooded, and the rising water changes the entire scene, even the tools for survival are now completely flipped to include boats and protruding buildings.

Battlefield 4 Levolution


Whether or not Levolution captures the players’ interest remains to be seen. Some game players prefer the original scene unchanged, while others want big transformations. Critics also see this feature as just another non-essential gimmick. But whatever the outcome is, Levolution indeed portrays DICE’s ever-widening range of imagination.

A Few Cons

Players observed rare crashes particularly in old PC systems, while others complain about having the maps too large for Xbox and PS3. Also, one notable setback is that the campaign mode provides relatively few opportunities for the players to innovate. However, overall improvements still outweigh the disappointments.

Playing Battlefield 4

As critics point out, Battlefield 4 experience varies depending on the game console.
Battlefield 4 is, of course, incomparable. Here, players enjoy better resolution, while that of Xbox One and PlayStation 4 are limited to 720p and 900p, respectively. Also, frame rates are lower with Xbox 4, at only 30 frames per second. So, if players want to reap DICE’s promises of much hyped Battlefield 4 gameplay, the PC is always the best choice. 

Battlefield 4 Gameplay


Sure, PC users may enjoy the high specs and full graphics, but we can’t play down what PlayStation 4 and Xbox One have to offer.

Let us put it this way, play on a PC and you’ll never have to ask for something less. But playing on PlayStation 4 or Xbox One isn’t all that bad. It simply takes some getting used to. 

Bottomline

Battlefield 4 did not meet the rather radical expectation of revolutionizing DICE’s older releases, particularly Battlefield 3. But the improvements are undeniably remarkable. Single player campaigns are leveled up, but multiplayer ones give Battlefield 4 the winning streak.

Maps are well-thought-of, with much more added effects, only that the introduction of Levolution is a bit polarizing, with devotees claiming its engaging effect, while others complain of it as another set of bells and whistles DICE can just do away without.

Overall, Battlefield 4 is worth the upgrade, whether one uses a PC, Xbox One, or Playstation 4. Who knows, maybe Battlefield 5 brings in an entirely revolutionary interface. Hologram maps, perhaps?

SiN Episode 1: Emergence review

SiN Episode 1: Emergence review


Lost is a very popular TV show. Not least because of its attractive cast, fantastic setting and claim to having the most expensive pilot episode in television history. I stumbled upon it by chance, without hearing any of the hype, and expecting not a lot. Where most of us that got addicted lost our chance of retaining our Tuesday nights got caught is the fact that unlike most TV shows, it is essential to view every single episode, because of the ongoing mythology and single storyline traversing two (currently) seasons. It works because of the regular weekly content, (although watch the US throw up a fuss when there is a month break) and cliffhangers demanding you find out what happens next.

SiN Episode 1: Emergence review
SiN Episode 1: Emergence review


In a sense, video games have always been closer to films or one off dramas, being unable to draw you in and keep you hooked for multiple episodes any more than a film, and you’re just as likely to find sequels because of how long they take to produce. Now, SiN Episodes has emerged (sorry) to change all that. 9 episodes of content, each containing 3-6 hours of content, purchased separately for a smaller amount than a full game. But the question of whether to purchase is more often than not about the actual game itself.

Original SiN

As a special treat, purchasing SiN Episodes: Emergence in the past gives you a copy of the first SiN game; a welcome inclusion, especially since there is a lot of content within to play through. It may entertain you for a while (and if you have the time and patience is worth it to catch up on the story), but to be honest, is hardly worth going into detail about as a freebee. SiN Episodes takes place four years after the original, with SiNTEK still dabbling in mutating chemicals and general naughtiness.

Elexis SiNclaire, the original excuse for a bit of eye candy is back and causing further problems (as of the end of this episode, her full plan is not clear), so Blade (you), JC and a new recruit, Jessica, must take on the might of the corporation that the legal system couldn’t deal with, and battle a hoard of enemies in the process. The first thing that strikes you about the game is the use of the Source (Half-Life 2) engine. As beautiful as it was when HL2 first came out, it has lost a small part of its charm, purely because the same level of detail doesn’t seem to have been put into Emergence’s graphics. They are still fantastic to look at, but certain elements seem to stand out such as certain repeating textures and some of the character models’ detail. Admittedly the level design is top notch and while navigating around the levels is relatively linear (but consistently interesting), the enemy placement remains predictable and often over the top.

Murder is a SiN

The majority of your enemies will be a seemingly endless number of SiNTEK employees, each wielding powerful weapons that stack the odds well against you. As a pretty good FPS gamer, I found myself being challenged quite severely from early on, because of the ease of which a single soldier can sneak up on you, and decimate your health from behind. It is this that gives the game very much a quick-save/quick-load gameplay style.

SiN Episode 1: Emergence review Gameplay


Admittedly, the team over at Ritual has been parading around its ‘Personal Challenge System’ which is meant to adapt the game depending on how well or badly you are playing, to keep it fun and appropriate to your skill. I was never aware of this taking place (although plenty of statistics are freely available mid-game), and found that the difficulty very rarely let up, and implied that you had to perform almost perfectly to achieve any progression; again, not as much of a problem if you keep quick-saving, but ultimately I felt that having to resort to such techniques to proceed in the game after every enemy or two shows poor difficulty balance.

Bad to the Bone

Despite the unforgiving difficulty, I still very much enjoyed playing through. The variety of environments is laudable, especially since another eight episodes are meant to be rolling out soon, and fortunately a selection of different enemies (including a few boss characters) pose a different challenge to keep the player interested. Interestingly I found the new enemies revealed around half way through to be a walkover compared to the soldiers with guns.

The few weapons you get to play with have great alternate firing systems, and even your first weapon packs a mean punch that you will be using right to the final moments, and the physics engine undeniably present within Source are put to good visual use. A great selection of music, underscores most of the games events effectively bringing a remarkably interactive sense of mood to whatever is happening at the time, even with a nice emotive song recorded for the title screen to welcome you back into the SiN universe. The voice acting is also plentiful and effective, especially with a few outtakes hidden after the end credits for a bit of extra fun.

Twists and Cliffhangers

With much less content than a full game (barely a third if I am honest), spoiling any exciting events that take place would be especially discourteous in this review, but suffice to say you will be climbing up tall buildings, riding in a car, experiencing blatant excuses to show scantily clad women (not that I minded) and even discovering a nice twist on the overused slow-motion gameplay dynamics.

SIN EPISODE EMERGENCE VALVE


Speaking of twists, we are promised many within the full story arc of SiN Episodes, but as Emergence serves to (re)introduce the series, they are kept to a minimum in this incarnation. As for the ending, I did feel satisfied with the overall feel of the episode, drawing to a strong conclusion and entertaining (if repetitive) boss battle and a final plot development to rope everyone in to buying the next episode. Just when you think it is all over, in what can only be described as a throwback to the television style that SiN borrows from, the end credits are preceded by a great little montage of ‘Next Time on SiN Episodes’. I’m already raring to find out what happens.

Sting in the Tail

Being delivered through Steam, Valve Software’s rather clever internet distribution system (as well as at your local game store if you prefer physical packaging) means that it takes very little effort to get hold of this and future episodes, and I was playing within a few hours of requesting the files, all at a cheaper rate than it would cost to buy the game locally, although come the 26th you’ll be able to get it both ways, so the choice is yours.

But that’s how they get you really, isn’t it? Providing an incomplete experience but promising more, much like Lost on TV, means that you forgive anything missing from an episode because you are expecting it in the next one. Cliffhangers almost demand you watch or play the next instalment. The question remains whether or not Lost or indeed any episodic TV show would work if you had to buy each episode separately before you could watch them. I fear I am locked into buying each of the nine episodes of SiN now, each at around half of the price of a full game, with no indication of when I will next be able to satiate my lust for more content. Should you buy it? Only if you’re willing to buy another 8 more somewhere down the line.

Call Of Duty Ghosts Review

Call of Duty Ghosts Review – Moving Forward


Call of Duty Ghosts is one of this holiday season’s most hyped video games. With every addition to the Call of Duty franchise, gamers are sure to expect fluid gameplay and stunning visuals. How does this installment hold up to expectations?

Call Of Duty Ghosts
Call Of Duty Ghosts

Set in the Future


CoD Ghosts is set in the near future where America has been attacked and is struggling to protect its borders. This provides the perfect environment for players to become fully immersed and have realistic shootouts. Players will be traversing through an environment they may not be familiar with. Combat from skyscrapers, dive in surrounding waters, experience zero-gravity and helicopter combat.

Gameplay



Call Of Duty Ghosts Gameplay
Call Of Duty Ghosts Gameplay
 The same fluid gameplay that diehard fans love is present in the game. Not only will players become immersed in the most realistic environment yet, but they will experience true fright when gaming. Buildings collapsing around players as they battle it out in multiplayer mode brings the game more to life than in previous installments.Escaping from collapsing buildings, entering space stations and fighting underwater is exhilarating. A pet dog will accompany players and add to the overall excitement of taking on new missions.

Customization



COD Ghosts Customization
COD Ghosts Customization



Standing out in the multiplayer world has always been difficult. Ghosts allows players to customize their entire character as well as their roster of soldiers. This adds a whole new depth to the game that players will surely appreciate. Unique faces, gender and clothing are among the most standout features of customization.

Squads allows all customized players to be part of the roster and play alongside each other. Each player brings their own unique set of skills and can be leveled on their own. Those serious about customization will spend much of their time leveling each soldier to ensure that their skills are up to par with the best in the multiplayer scene.

Call of Duty Ghosts is a refreshing addition to the series and is filled with fun campaigns, realistic encounters and a plethora of advancements seen through customization and multiplayer modes. Co-op is now possible in campaigns as well so that gaming can be done with friends. With sales of over $1 billion dollars in a day, the gaming world has seen a new record set and one of this years’ top video games released.

Metro Last Light Review

Metro Last Light Review

The Beginning


The Game: Metro Last Light Aka Metro 2034 begins with a mother telling a story to her child about how life is not just living underground in tunnels and just surviving from radiation infected mutants and monsters who just want you to be dead and get eaten.There are two worlds both above and below but the fact is neither of them are safe both are dangerous and hazardous.Human have survived the Nuclear Holocaust, but the life after it is not worth living.

Metro Last Light Game Review

Game Features


Metro Last Light is a great game with amazing game-play which portrayal a post-apocalyptic World.Due to radiation human become monsters, most of human have there secret agenda's they are living and surviving in these underground metro towns and sob about life eating mushroom soups.

Metro Last Light Game Features

Where You Come In


You are as Artyom a member of the Rangers (who protects Metro) will be sent on numerous different missions including visiting and exploring rarely-traveled tunnels full of monsters, bandits and other creatures.All the places have there own secrets and puzzles and in order to succeed you will have to struggle and prove yourself in this post-nuclear world of Metro Last Light.

Metro Last Light Game Review

The Gameplay Experience


The game play experience of Metro Last Light is immerse with mechanic to create an incredible sense of achievement.You will get chills of horror in underground tunnels where your flashlight just die's and you have to manually recharge it while all kind of monsters just looking the right moment to hunt you down.You will be fighting for your life when your gas mask needs a replacement and you can't find out the new one and when it get cracked.Horror will surround you when monsters and creature surround you and you have not enough bullets left just to kill everyone of them.

Metro Last Light Gameplay

In-Game Weapons


In Metro Last Light you will find different weapons that you can pile-up for your personal arsenal to kill the enemies.The weapons also describe the scenario where humans just created them from scrap for there survive and fight. i.e the shotgun with a rotating cylinder or a pneumatic gun that must be pumped soak-er style to blaze metal spikes.

Metro Last Light Game Weapons

What to Expect While Playing


You will need a urge to try out every weapon you find in Metro Last Light specially if you prefer a gun-blazing type of fps shooter but in many situations you can just sneak out from deadly scenarios by stealth such as by taking advantage of a vent shafts or maintenance corridors even shooting out lights to blind your enemies out.The AI reacts in a logical manner and reacts according to your actions and scenarios.

Taking enemies out using stealth will often lead you in situations when all the other AI will be searching for you.Firefight will raise a alarm to near-by enemies and you will find yourself surrounded by them and killing them to make your way out.Every situation you create will have it's consequences so you need to use little brains or go gun-blazing attitude.

The game is filled with situations where you can just spend some time in a Metro Station before leaving for your next objective.Make Use of Eavesdropping and hear great stories and secrets from locals. You can even sit down and Watch 30 minute theater performance.

What make Metro Last Light different from a average shooters is it's in-depth game-play and level of details.The Post-Apocalyptic world will make you wondering will it be really like this when it happens and the enemies will bring the horror.

Airport Mania: First Flight Review PC and Android

I've written before about how terrible airplane travel has become. You can't get from one side of an airport to another without taki...